Automation
Announcements and automatic messages
Talk to your players: now, when they join, at each match or at regular intervals.
Announcements
The Announcements page sends a message to every connected player (200 characters at most, the game’s limit).
Automatic messages
Auto messages screen of each server, or once for the whole community in its default rules:
- welcome: a private message to each player who joins, as soon as they pick a team (after an adjustable delay), never twice within 6 hours; a player who leaves without picking a team is not welcomed;
- match start: a message to everyone when a match begins;
- recurring messages: up to 10 messages (or sequences) sent in turn, every 2 to 240 minutes, only from a number of players.
Message sequences
Each automatic message can be a sequence: up to 8 messages (200 characters each) sent one after the other, each with its own delay (2 to 60 s after the previous one), 2 minutes at most from the first to the last. A message to everyone waits for the previous one to finish; the welcome stops if the player leaves.
Variables
{player} (nickname) and {team} (chosen team), for the welcome; {server} (server name), {map} (map), {players} and {max} (connected players and places).