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Automation

Anti-ping

Automatically kick players whose ping stays too high.

How it works

A player is only kicked if:

  • their ping stays above the threshold without interruption for the whole tolerance (120 ms for 15 s by default);
  • they are not on the exemption list;
  • they were not kicked just before (grace period on reconnection, 60 s by default);
  • a last reading, right before acting, confirms their ping.

Set it up

Anti-ping page of the server, or once for the whole community in its default rules (the server menu shows “inherited” or “own”). The panel shows the players being tracked and tells you whether kicks are real or simulated.

Open the panel A question that is not answered here? Contact us