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Automation

Players without a team

Warn, then kick, players who stay without a faction.

How it works

A player who stays in the white team (no faction chosen) gets a private warning, then is kicked after the set delay (from 1 to 30 minutes, 5 by default). Picking a team or leaving resets their counter.

Safeguards

  • your staff (spectating) and the exemption list are never kicked;
  • nothing happens below the minimum number of players;
  • if more than half of the players have no team at the same time (end of match, map change), every counter starts over;
  • simulation mode is on when created: decisions are logged without sending anything, so you can check.

Messages

The warning and the kick reason can be customized, with the variables {player} (nickname), {remaining} (time left) and {delay} (set delay). A button sends the warning as a test to a connected player.

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