Automation
Players without a team
Warn, then kick, players who stay without a faction.
How it works
A player who stays in the white team (no faction chosen) gets a private warning, then is kicked after the set delay (from 1 to 30 minutes, 5 by default). Picking a team or leaving resets their counter.
Safeguards
- your staff (spectating) and the exemption list are never kicked;
- nothing happens below the minimum number of players;
- if more than half of the players have no team at the same time (end of match, map change), every counter starts over;
- simulation mode is on when created: decisions are logged without sending anything, so you can check.
Messages
The warning and the kick reason can be customized, with the variables {player} (nickname), {remaining} (time left) and {delay} (set delay). A button sends the warning as a test to a connected player.
Open the panel
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